Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Poll: Should we have the ability to use Allegiance PvE skills in Alliance Battles?
Poll Options
Should we have the ability to use Allegiance PvE skills in Alliance Battles?

Reply
 
Thread Tools Display Modes
Old Apr 14, 2008, 04:32 AM // 04:32   #41
Frost Gate Guardian
 
Join Date: Oct 2006
Guild: This Is Ukraine [UA]
Profession: E/Me
Advertisement

Disable Ads
Default

oovveerrrrpowered warriors and paragons? lol...

/notsigned.
Trevor The Wave is offline   Reply With Quote
Old Apr 14, 2008, 06:14 AM // 06:14   #42
Academy Page
 
Join Date: Feb 2007
Guild: La Maison des Drakkens
Profession: W/E
Default

I love this suggestions. I don't see why it should be. I don't care over balance so that not a problem for me. I hate the distinction between pve/pvp skill. So Yes I am in favor.

But I will add another suggestion : when can we have skill that allow either to use or transform into Juggernaut/turtle. That would be more fun.
That could be limited to the Guilds owning cities and distributed in limited number by the Alliance leaders. This way you can either fight standard team or a city team with Juggernaut/turtle. That would be fun.

Beside balance = no fun

Last edited by skanvak; May 09, 2008 at 08:48 PM // 20:48..
skanvak is offline   Reply With Quote
Old Apr 14, 2008, 06:52 AM // 06:52   #43
Desert Nomad
 
RavagerOfDreams's Avatar
 
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
Default

lulz critical agility farmer sins in ab

/nothanks
RavagerOfDreams is offline   Reply With Quote
Old Apr 14, 2008, 06:55 AM // 06:55   #44
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

Quote:
Originally Posted by RavagerOfDreams
lulz critical agility farmer sins in ab

/nothanks
Critical agility is a sunspear skill, not an allegiance skill.
Arkantos is offline   Reply With Quote
Old Apr 14, 2008, 07:30 AM // 07:30   #45
Grotto Attendant
 
upier's Avatar
 
Join Date: Mar 2006
Location: Done.
Guild: [JUNK]
Default

Quote:
Originally Posted by holymasamune
I farm suxon wammos with my 55 monk.
Still reminds me of that time at Aspy when half the Kurzick team quit - and then our mighty wammo decides that he is man enough to take down a SoJ 55.
After dying to the 55 a couple of times - he call in for re-enforcements. So he is joined by additional wammos and then they start dying together.
Good times!


On-topic:
Nope - thanks!
PvE skills are only in the game because the Charr have a shitty union!
upier is offline   Reply With Quote
Old Apr 14, 2008, 07:32 AM // 07:32   #46
Frost Gate Guardian
 
Join Date: Jan 2008
Location: Orange County, CA.
Guild: Black Flag
Profession: R/
Default

Quote:
Originally Posted by wu is me
Well.... no.... If /rank'ing with a phoenix did non-trivial damage(for example) in HA, i would /resign
Sorry but your comparison is not a valid one. An emote is not a skill and is not designed to have an in game effect. It would be like sayiing that jsut wearing obsidian armor should damage any foes in the area.
AshenX is offline   Reply With Quote
Old Apr 14, 2008, 08:03 AM // 08:03   #47
Forge Runner
 
BlackSephir's Avatar
 
Join Date: Nov 2006
Profession: A/N
Default

Quote:
Originally Posted by skanvak
Beside balace = no fun
Oh, wow, it's true that some people take stupidity to a whole new level.
BlackSephir is offline   Reply With Quote
Old Apr 14, 2008, 03:44 PM // 15:44   #48
Forge Runner
 
FengShuiDove's Avatar
 
Join Date: Sep 2007
Guild: Trinity of the Ascended [ToA]
Profession: A/
Default

Quote:
Originally Posted by upier
Still reminds me of that time at Aspy when half the Kurzick team quit - and then our mighty wammo decides that he is man enough to take down a SoJ 55.
After dying to the 55 a couple of times - he call in for re-enforcements. So he is joined by additional wammos and then they start dying together.
Good times!
I ran perma-Shadow in AB a few times. Get in Luxon base and watch the whole team just swing away hopelessly for 5 minutes. GG. There's too many Signet of Judgment Asscasters to be safe with it anymore. Depending, of course, on if they know what and when to interrupt.

On topic:

12 Crit Strikes, 12 Earth Prayers

[skill]Aura of Holy Might[/skill][skill]Vow of Strength[/skill][skill]Way of the Master[/skill][skill]Critical Eye[/skill]

Some IAS, IMS, self-heal, and again, gg. I think it'd be fun but the builds would get way too gimmicky way too fast.
FengShuiDove is offline   Reply With Quote
Old Apr 14, 2008, 05:47 PM // 17:47   #49
Hall Hero
 
HawkofStorms's Avatar
 
Join Date: Aug 2005
Profession: E/
Default

Quote:
Originally Posted by AshenX
Sorry but your comparison is not a valid one. An emote is not a skill and is not designed to have an in game effect. It would be like sayiing that jsut wearing obsidian armor should damage any foes in the area.
Actually it is. You get the emote by grinding and playing repeatedly in HoH.
You get the title that makes the skills more effective by grinding and playing AB/HFFF repeatedly.
HawkofStorms is offline   Reply With Quote
Old Apr 14, 2008, 05:53 PM // 17:53   #50
Forge Runner
 
N1ghtstalker's Avatar
 
Join Date: Dec 2007
Profession: E/
Default

/notsigned
you know what would new builds would pop up then? Oo
imagine a team of 4 spiritspammers with all each different spirits set up at their base, when you rush in for the kill suddenly... BAM
N1ghtstalker is offline   Reply With Quote
Old Apr 14, 2008, 05:57 PM // 17:57   #51
Emo Goth Italics
 
Join Date: Sep 2006
Default

Quote:
Originally Posted by FengShuiDove
On topic:

12 Crit Strikes, 12 Earth Prayers

[skill]Aura of Holy Might[/skill][skill]Vow of Strength[/skill][skill]Way of the Master[/skill][skill]Critical Eye[/skill]

Some IAS, IMS, self-heal, and again, gg. I think it'd be fun but the builds would get way too gimmicky way too fast.
I was thinking more along the lines of AoHM, WotM, Assassin's Remedy, Wearying Strike, Emerite's Attack, Mystic Sweep.
Tyla is offline   Reply With Quote
Old Apr 14, 2008, 06:00 PM // 18:00   #52
Lion's Arch Merchant
 
Join Date: Jan 2008
Guild: Rising Rebellion
Profession: E/
Default

/signed

Logic (faulty maybe, but logic): Results of AB affects the PvE world. Depending on where the line is drawn between luxon/kurzick affects where you respawn on party wipe, must be at a non manned shrine if you are against whoever owns that shrine. Affects ability to purchase blessings at shrines. Affects who owns towns (I know, that is the point to it).

If there is any connection between AB and the PvE world, then the Kurz/Lux skills should be allowed in AB so that the connection also flows from PvE to AB. I am not asking for a complete imbalance of PvP, just allow those skills to AB, would also include Fort Aspenwood and Jade Flats (no change to any other PvP area).
Artorius.Maximus is offline   Reply With Quote
Old Apr 14, 2008, 06:22 PM // 18:22   #53
Jungle Guide
 
the Puppeteer's Avatar
 
Join Date: Apr 2007
Default

Quote:
Should we have the ability to use Allegiance PvE skills in Alliance Battles?
I think the question pretty much has the answer
the Puppeteer is offline   Reply With Quote
Old Apr 14, 2008, 07:05 PM // 19:05   #54
Furnace Stoker
 
Nevin's Avatar
 
Join Date: Jul 2005
Default

To be honest, AB is already such a joke... It should be the same for Aspenwood and Quarry though.

Noob: (lul wuts quarry????)
Nevin is offline   Reply With Quote
Old Apr 14, 2008, 09:08 PM // 21:08   #55
The Greatest
 
Arkantos's Avatar
 
Join Date: Feb 2006
Profession: W/
Default

Quote:
Originally Posted by Artorius.Maximus
/signed

Logic (faulty maybe, but logic): Results of AB affects the PvE world. Depending on where the line is drawn between luxon/kurzick affects where you respawn on party wipe, must be at a non manned shrine if you are against whoever owns that shrine. Affects ability to purchase blessings at shrines. Affects who owns towns (I know, that is the point to it).

If there is any connection between AB and the PvE world, then the Kurz/Lux skills should be allowed in AB so that the connection also flows from PvE to AB. I am not asking for a complete imbalance of PvP, just allow those skills to AB, would also include Fort Aspenwood and Jade Flats (no change to any other PvP area).
So because AB minorly affects PvE, you should be able to use PvE skills in AB, a form of PvP?

I'm happy PvE skills weren't around when HA affected favor, or someone might have used that horrible logic.

Now, here's my logic. AB is PvP. Allegiance skills are PvE skills. PvE skills belong in PvE, not PvP.

Last edited by Arkantos; Apr 14, 2008 at 11:40 PM // 23:40..
Arkantos is offline   Reply With Quote
Old Apr 14, 2008, 09:16 PM // 21:16   #56
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

Ok. let's go to the main thing that makes Ab different to PvE:
Your party can defeat player characters that are not in you party.

Some allegiance PvE skills are the less 'overpowered' of the PvE skills almost PvP-like, yet not all of them are like that, and they are still PvE skills.
MithranArkanere is offline   Reply With Quote
Old Apr 14, 2008, 11:32 PM // 23:32   #57
Frost Gate Guardian
 
Nuclfus's Avatar
 
Join Date: May 2007
Guild: Screw guilds.
Profession: Me/
Default

There's only one condition under which I can see them being used in AB: if regardless of the player's title, the attribute/rank for the skill is automatically set to 1 in AB. That solves your concerns here:
Quote:
Originally Posted by Hodgie
Fine then, but still why arn't the skills which u unlock with faction able to be used in the very thing u can get fraction from?
and it makes balance much less of an issue (still a minor point since people need to donate that 100k faction for title rank 1).

But I'm pretty sure that wouldn't satisfy anybody, so I'm voting no.
Nuclfus is offline   Reply With Quote
Old Apr 15, 2008, 12:20 AM // 00:20   #58
Desert Nomad
 
RavagerOfDreams's Avatar
 
Join Date: Dec 2007
Location: somewhere over the rainbow....
Profession: A/
Default

Quote:
Originally Posted by Arkantos
Critical agility is a sunspear skill, not an allegiance skill.
lol i feel stupid

well then aura of holy might scythesins make stuff go boom?
RavagerOfDreams is offline   Reply With Quote
Old Apr 15, 2008, 12:36 AM // 00:36   #59
Wilds Pathfinder
 
Gregslot's Avatar
 
Join Date: Aug 2006
Profession: Me/
Default

Yea, if you havent noticed, but Cry of Pain delas 100 damage at foes IN THE AREA!
100 direct damage and recharges in 12 seconds
Gregslot is offline   Reply With Quote
Old Apr 15, 2008, 12:38 AM // 00:38   #60
Frost Gate Guardian
 
T. Drake's Avatar
 
Join Date: Dec 2006
Profession: R/Me
Default

The Alliance Battle might not be the best PvP Mode, but every Player should have an equal chance to fight against other players, so not signed to this one.
T. Drake is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Niila The Riverside Inn 269 Jun 21, 2007 11:31 PM // 23:31
Disable Skills during 1st countdown in Alliance Battles EternalTempest Sardelac Sanitarium 1 Aug 19, 2006 03:53 PM // 15:53
Why are alliance battles called alliance battles? deluxe Gladiator's Arena 8 May 19, 2006 08:11 PM // 20:11
Snowman Questions & Answers 0 May 15, 2006 11:59 AM // 11:59
jagwire Sardelac Sanitarium 0 May 05, 2006 05:03 PM // 17:03


All times are GMT. The time now is 06:01 PM // 18:01.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("